I’ve heard that the reason it’s harder is because all the games share the physics engine that Warped originally had, and the levels in 1 and 2 were recreated perfectly, but were meant for a different set of physics.
Yeah you’re right ! Funny how they developed the game using Warped as reference, I guess because it was the most “updated” of the 3
Yeah. Too bad that it wasn’t what Crash 1 and 2 were built for, but hey, consider it “Crash Bandicoot: Master Quest!”
Plus, it likely would have been a different sort of problem if they each had correctly replicated physics, both on a gameplay and programming standpoint.
I’ve heard that the reason it’s harder is because all the games share the physics engine that Warped originally had, and the levels in 1 and 2 were recreated perfectly, but were meant for a different set of physics.
Yeah you’re right ! Funny how they developed the game using Warped as reference, I guess because it was the most “updated” of the 3
Yeah. Too bad that it wasn’t what Crash 1 and 2 were built for, but hey, consider it “Crash Bandicoot: Master Quest!”
Plus, it likely would have been a different sort of problem if they each had correctly replicated physics, both on a gameplay and programming standpoint.